Computing

Our Computing Curriculum is taught from Nursery onwards and children learn numerous skills. These skills are built upon year on year. Within the computing curriculum children learn through completing projects and have to gain new skills to complete these units of work. Children in all key stages learn computer programming and coding, testing and debugging their apps as they go.

We have a wide variety of resources to support learning both in computing lessons and across the curriculum. Classrooms are well resourced with interactive whiteboards, laptops, PCs, cameras and visualisers, all of which are used to enhance children’s learning. The school also makes use of shared resources such as iPads and laptops which can be used within lessons or as part of group work.

We keep children safe on line and provide them with the knowledge and tools to do so. We will also keep parents, carers and the wider community up to date with information regarding keeping children safe online. We understand the contribution that e-learning makes to the motivation and effectiveness of learners in our school and the role that the school has in preparing pupils for their future by improving their knowledge and understanding of how technology is an aid to learning.

Computing in schools is taught as a subject in its own right and also supports children’s learning in other subjects, including English and Mathematics. Within computing lessons children learn to use a wide range of computing skills including:

 

· Word processing to write stories, poems or letters

· Databases to record information, e.g. planets databases

· Spread sheets to create tables, charts and graphs

· Desktop publishing to design posters, leaflets or cards

· Multimedia presentations to present text, pictures and sound

· Drawing programs to create pictures and designs

· Internet and CD-ROMs to find information

· Email to contact children and teachers in another school

· Digital cameras to record what they have done in class or on a visit

· Electronic sensors to record changes in light, sound and temperature

· Computer coding to give instructions and make something happen

· Simulations to explore real and imaginary situations

· Website publishing to present ideas over the Internet.